[修复]1. 修复UI包变动的接口兼容
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@ -18,7 +18,7 @@ namespace Hotfix.UI
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public static string serverIp = "127.0.0.1";
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public static int serverPort = 29100;
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protected override void OnOpen(object userData)
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public override void OnOpen(object userData)
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{
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m_enter.onClick.Add(OnLoginClick);
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base.OnOpen(userData);
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@ -84,7 +84,7 @@ namespace Hotfix.UI
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}
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await GameApp.UI.OpenUIFormAsync<UIMain>(Utility.Asset.Path.GetUIPath(FUIPackage.UIMain), UIGroupConstants.Floor.Name);
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GameApp.UI.CloseUIForm(UIForm);
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GameApp.UI.CloseUIForm(this);
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}
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private static void OnNetworkClosed(object sender, GameEventArgs e)
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@ -10,7 +10,7 @@ namespace Hotfix.UI
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{
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ReqPlayerCreate req;
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protected override void OnOpen(object userData)
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public override void OnOpen(object userData)
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{
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req = new ReqPlayerCreate();
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base.OnOpen(userData);
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@ -36,7 +36,7 @@ namespace Hotfix.UI
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}
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await GameApp.UI.OpenUIFormAsync<UIPlayerList>( Utility.Asset.Path.GetUIPackagePath(FUIPackage.UILogin),UIGroupConstants.Floor.Name, UserData);
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GameApp.UI.CloseUIForm(UIForm);
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GameApp.UI.CloseUIForm(this);
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}
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}
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}
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@ -11,7 +11,7 @@ namespace Hotfix.UI
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{
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List<PlayerInfo> playerList = new List<PlayerInfo>();
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protected override async void OnOpen(object userData)
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public override async void OnOpen(object userData)
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{
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base.OnOpen(userData);
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@ -37,7 +37,7 @@ namespace Hotfix.UI
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var respPlayerLogin = await GameApp.Network.GetNetworkChannel("network").Call<RespPlayerLogin>(reqPlayerLogin);
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PlayerManager.Instance.PlayerInfo = respPlayerLogin.PlayerInfo;
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await GameApp.UI.OpenUIFormAsync<UIMain>(Utility.Asset.Path.GetUIPackagePath(FUIPackage.UIMain), UIGroupConstants.Floor.Name);
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GameApp.UI.CloseUIForm(UIForm);
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GameApp.UI.CloseUIForm(this);
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}
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PlayerInfo m_SelectedPlayerInfo;
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@ -7,7 +7,7 @@ namespace Hotfix.UI
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{
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public partial class UIMain
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{
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protected override void OnOpen(object userData)
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public override void OnOpen(object userData)
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{
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base.OnOpen(userData);
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 4a4894697d01dc244931e0cf3df13b4c
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -18,7 +18,7 @@ namespace Unity.Startup.Procedure
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public static void Dispose()
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{
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GameApp.UI.CloseUIForm(_ui.UIForm);
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GameApp.UI.CloseUIForm<UILauncher>();
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_ui = null;
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}
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