[同步]1. 同步主代码的变更
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@ -1,7 +1,7 @@
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using GameFrameX.Apps.Common.Event;
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using GameFrameX.Core.Abstractions;
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using GameFrameX.Core.Abstractions;
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using GameFrameX.Core.Abstractions.Agent;
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using GameFrameX.Core.Abstractions.Events;
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using GameFrameX.Launcher.Common.Event;
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namespace GameFrameX.Hotfix.Common.Events
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{
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@ -21,16 +21,13 @@
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\GameFrameX.Apps\GameFrameX.Apps.csproj" />
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<ProjectReference Include="..\GameFrameX.Core.Abstractions\GameFrameX.Core.Abstractions.csproj" />
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<ProjectReference Include="..\GameFrameX.Launcher\GameFrameX.Launcher.csproj" />
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<ProjectReference Include="..\GameFrameX.Core\GameFrameX.Core.csproj" />
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<ProjectReference Include="..\GameFrameX.NetWork.HTTP\GameFrameX.NetWork.HTTP.csproj" />
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<ProjectReference Include="..\GameFrameX.Utility\GameFrameX.Utility.csproj" />
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<ProjectReference Include="..\GameFrameX.CodeGenerator\GameFrameX.CodeGenerator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
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<ProjectReference Include="..\GameFrameX.Launcher\GameFrameX.Launcher.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="GameFrameX.Core" Version="1.2.0-beta1" />
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<PackageReference Include="GameFrameX.Core.Abstractions" Version="1.2.0-beta1" />
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<PackageReference Include="GameFrameX.SuperSocket.ClientEngine" Version="1.0.1" />
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</ItemGroup>
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@ -15,4 +15,5 @@ global using GameFrameX.Core.Actors;
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global using GameFrameX.Core.Timer;
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global using GameFrameX.Setting;
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global using GameFrameX.Extension;
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global using GameFrameX.Utility;
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global using GameFrameX.Utility;
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global using GameFrameX.NetWork.Abstractions;
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@ -1,4 +1,4 @@
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using GameFrameX.Apps.Common.Session;
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using GameFrameX.Launcher.Common.Session;
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using GameFrameX.NetWork.HTTP;
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namespace GameFrameX.Hotfix.Logic.Http
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using GameFrameX.Apps.Common.Session;
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using GameFrameX.Launcher.Common.Session;
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using GameFrameX.NetWork.HTTP;
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namespace GameFrameX.Hotfix.Logic.Http;
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@ -1,4 +1,4 @@
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using GameFrameX.Apps.Common.Session;
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using GameFrameX.Launcher.Common.Session;
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using GameFrameX.NetWork.HTTP;
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namespace GameFrameX.Hotfix.Logic.Http;
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using GameFrameX.Apps.Common.Event;
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using GameFrameX.Apps.Player.Role.Bag.Component;
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using GameFrameX.Apps.Player.Role.Bag.Component;
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using GameFrameX.Apps.Player.Role.Bag.Entity;
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using GameFrameX.Hotfix.Common.Events;
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using GameFrameX.NetWork.Abstractions;
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using GameFrameX.Launcher.Common.Event;
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namespace GameFrameX.Hotfix.Logic.Role.Bag
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{
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using GameFrameX.Apps.Common.Event;
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using GameFrameX.Apps.Common.Session;
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using GameFrameX.Apps.Player.Player.Component;
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using GameFrameX.Apps.Player.Player.Component;
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using GameFrameX.Apps.Player.Player.Entity;
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using GameFrameX.Core.Abstractions.Events;
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using GameFrameX.Hotfix.Logic.Server.Server;
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using GameFrameX.NetWork;
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using GameFrameX.Launcher.Common.Event;
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using GameFrameX.Launcher.Common.Session;
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namespace GameFrameX.Hotfix.Logic.Role.Login
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{
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@ -44,7 +43,7 @@ namespace GameFrameX.Hotfix.Logic.Role.Login
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}
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// 更新连接会话数据
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var session = SessionManager.Get(workChannel.Session.SessionID);
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var session = SessionManager.Get(workChannel.GameAppSession.SessionID);
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session.SetRoleId(playerState.Id);
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session.SetSign(playerState.Id.ToString());
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session.SetActorId(ActorId);
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using GameFrameX.Apps.Common.Event;
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using GameFrameX.Apps.Player.Role.Pet.Component;
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using GameFrameX.Apps.Player.Role.Pet.Component;
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using GameFrameX.Apps.Player.Role.Pet.Entity;
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using GameFrameX.Core.Abstractions.Events;
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using GameFrameX.Hotfix.Logic.Server.Server;
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using GameFrameX.Launcher.Common.Event;
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namespace GameFrameX.Hotfix.Logic.Role.Pet
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{
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using GameFrameX.Core.BaseHandler;
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using GameFrameX.NetWork.Messages;
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namespace GameFrameX.Hotfix.Logic.Server.Heart;
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@ -1,6 +1,5 @@
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using GameFrameX.Apps.Common.Session;
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using GameFrameX.Config;
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using GameFrameX.Config.item;
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using GameFrameX.Config;
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using GameFrameX.Launcher.Common.Session;
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using GameFrameX.NetWork;
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using GameFrameX.NetWork.Abstractions;
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using GameFrameX.NetWork.HTTP;
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