[修改]1. 修改DockerFile 的更新
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Dockerfile
28
Dockerfile
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@ -5,35 +5,11 @@ WORKDIR /app
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FROM mcr.microsoft.com/dotnet/sdk:8.0 AS build
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ARG BUILD_CONFIGURATION=Release
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WORKDIR /src
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COPY ["SuperSocket/SuperSocket.Server.Abstractions/SuperSocket.Server.Abstractions.csproj", "SuperSocket/SuperSocket.Server.Abstractions/"]
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COPY ["SuperSocket/SuperSocket.Primitives/SuperSocket.Primitives.csproj", "SuperSocket/SuperSocket.Primitives/"]
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COPY ["SuperSocket/SuperSocket.ProtoBase/SuperSocket.ProtoBase.csproj", "SuperSocket/SuperSocket.ProtoBase/"]
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COPY ["SuperSocket/SuperSocket.Connection/SuperSocket.Connection.csproj", "SuperSocket/SuperSocket.Connection/"]
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COPY ["SuperSocket/SuperSocket.WebSocket.Server/SuperSocket.WebSocket.Server.csproj", "SuperSocket/SuperSocket.WebSocket.Server/"]
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COPY ["SuperSocket/SuperSocket.WebSocket/SuperSocket.WebSocket.csproj", "SuperSocket/SuperSocket.WebSocket/"]
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COPY ["SuperSocket/SuperSocket.Server/SuperSocket.Server.csproj", "SuperSocket/SuperSocket.Server/"]
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COPY ["SuperSocket/SuperSocket.Command/SuperSocket.Command.csproj", "SuperSocket/SuperSocket.Command/"]
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COPY ["SuperSocket/SuperSocket.ClientEngine/SuperSocket.ClientEngine.csproj", "SuperSocket/SuperSocket.ClientEngine/"]
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COPY ["SuperSocket/SuperSocket.Client/SuperSocket.Client.csproj", "SuperSocket/SuperSocket.Client/"]
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COPY ["GameFrameX.Launcher/GameFrameX.Launcher.csproj", "GameFrameX.Launcher/"]
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COPY ["GameFrameX.Apps/GameFrameX.Apps.csproj", "GameFrameX.Apps/"]
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COPY ["GameFrameX.Core/GameFrameX.Core.csproj", "GameFrameX.Core/"]
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COPY ["GameFrameX.DBServer/GameFrameX.DBServer.csproj", "GameFrameX.DBServer/"]
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COPY ["GameFrameX.Serialize/GameFrameX.Serialize.csproj", "GameFrameX.Serialize/"]
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COPY ["GameFrameX.ProtoBuf.Net/GameFrameX.ProtoBuf.Net.csproj", "GameFrameX.ProtoBuf.Net/"]
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COPY ["GameFrameX.Utility/GameFrameX.Utility.csproj", "GameFrameX.Utility/"]
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COPY ["GameFrameX.Extension/GameFrameX.Extension.csproj", "GameFrameX.Extension/"]
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COPY ["GameFrameX.Log/GameFrameX.Log.csproj", "GameFrameX.Log/"]
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COPY ["GameFrameX.Setting/GameFrameX.Setting.csproj", "GameFrameX.Setting/"]
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COPY ["GameFrameX.NetWork.HTTP/GameFrameX.NetWork.HTTP.csproj", "GameFrameX.NetWork.HTTP/"]
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COPY ["GameFrameX.NetWork/GameFrameX.NetWork.csproj", "GameFrameX.NetWork/"]
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COPY ["GameFrameX.Monitor/GameFrameX.Monitor.csproj", "GameFrameX.Monitor/"]
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COPY ["GameFrameX.Proto/GameFrameX.Proto.csproj", "GameFrameX.Proto/"]
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COPY ["GameFrameX.Cache.Memory/GameFrameX.Cache.Memory.csproj", "GameFrameX.Cache.Memory/"]
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COPY ["GameFrameX.Cache/GameFrameX.Cache.csproj", "GameFrameX.Cache/"]
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COPY ["GameFrameX.Config/GameFrameX.Config.csproj", "GameFrameX.Config/"]
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COPY ["GameFrameX.ServerManager/GameFrameX.ServerManager.csproj", "GameFrameX.ServerManager/"]
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COPY ["GameFrameX.Apps/GameFrameX.Apps.csproj", "GameFrameX.Apps/"]
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COPY ["GameFrameX.Proto/GameFrameX.Proto.csproj", "GameFrameX.Proto/"]
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RUN dotnet restore "GameFrameX.Launcher/GameFrameX.Launcher.csproj"
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COPY . .
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